Wildemore

Wildemore is a tundra country bordering Kilbatil to the south and the Shallow Pass to the north-east, on the continent of Ror.

Population
Wildemore was originally comprised of orc and human viking style tribes. It is important to note these orcs had broken off from the other tribes before there demonic control, making them somewhat more acceptable in civilized lands. The orcs and human descendants from Old Wildemore are more easily spotted by their tint of blue skin. Only a few of the Old Wildemore tribes still exist, most of the population became native as immigrants generations ago after being conquered.

Magic
The tribes of Old Wildemore developed a tundra themed style of nature based magic. Druids would favor local animals such as Sabertooth Tigers and Worgs over the traditional styles. Clerics would favor nature based healing and magic over anything taught by churches. Do to the way Wizards are taught, they are extremely rare within the Wildemore and are usually recent traitors to the Greymyth Empire, making Sorcerers far more common. Samurai and Ninja are foreign and unheard of on either side of the conflict. Paladins have had an appearance throughout history, however the political and nature of conflict seen as civil war, they are rarely able to assist either side without breaking vows and being swarmed by the opposing side.

A test of graduation for anyone learning the ancient magic they had created was to survive a week within the forbidden lands of Kilbatil. Conditions so harsh no untrained being could survive. Natives are now taught a variation of the powerful nature magic that gained the Empire it's strength as well as anything they could learn from the Greymyth Empire.

History
Wildemore has no true natives, however Orcs, Elves and Humans claim themselves as natives to the land. Usually runaway slaves and those seeking freedom, those of Wildemore formed various tribes to fend off the dangers of the tundra and whatever came from the mountainous border of Kilbatil. When the tundra became conquored by the tribes, they had become accustom to shows of strength which turned to eachother.

After a period of fighting between tribes, the Old Wildemore tribes were united in favor of mutual gain of lands and fights. Forbidden to venture into Kilbatil completing training, the banded tribes seeked more lands and marched north to Sythril and the continent of Caisin across the Shallow Pass. Built on the shore was the citadel of Cissandra, which grew into a large fortress city as immigrant forces of the soon to be Empire grew.

Caught off guard by the ancient and unrefined magic developed kingdoms had all but forgotten as well as pure numbers the tribes had brought, kingdoms of Caisin would fall under siege by the tribes and be looted. Surviving members would join the tribes or die. Over the next 1,000 years, the tribes formed an Empire, slowly claiming more Kingdoms and attracting those who did not wish to be sieged in the future. Carsgro Flowbrood, a human turned shaman from one of the first conquered kingdoms, claimed the title of Emperor and had a throne built in his name in the Sythril capitol city of Meldrin. He named his new Empire the Wildemore Dominance, previously only being known as 'The Barbaric Chill' by those who had yet to be conquered and 'The Tribes' by those who had, each with individual names. Throughout the years afterward, Carsgro revolutionized the Empire, ending the age of barbaric sieges and civilized the countries that had been conquered, restoring kingdoms against the natural views of the Old Wildemore founders. However Carsgro had learned more than shamanism from the Old Wildemore tribes, he felt the need to conquer. Nearing the end of his life, he set his eyes north once more.  Amassing an army, Carsgro sent the bulk of his forces to the only unconquered land on the continent, the largely populated land of Jandill. Small raids eventually claimed the Jandill kings life, and at last it was time to strike. The Empire marched to the border city of Jandill, the keep of Baillist, the first target to be sacked. Waiting for them was Jandill 's own massive army, fully prepared for war against the Empire with assistance from the remaining Moon Elves. During the battle, it became obvious the revolutionized tactics Carsgro had instilled gave the Empire a huge disadvantage. The Jandill's had learned how to combat modern tactics, giving the Empire no chance of surprise in which had unknowingly been their victory condition for generations prior. Jandill also had trained the tactics generations longer, and easily dispatched the Empire. Unsuspecting to Cargro, Jandill began marching forward. They began attacking Empire ruled kingdoms. Other kingdoms began rebelling against the Empire to join the Jandill . Marching into Meldrin, George Callrist Regent Lord of Jandill, fought Cargro in personal combat, killing him and claiming the Carsgro's Throne for himself, ending the period that would be known as the Winter Wars. Faithful to the Empire over Carsgro's, remaining kingdoms joined his rule. Wildemore reluctantly followed. During his reign, George presented the Empire the art of Alchemy he learned in another land and renamed it the Greymyth Empire, a substantial legacy he left behind. For the next 200 years, descendants of George claimed the throne and modernized with the rest of the world, reaching the current Emperor, Luther Callrist. Luther survived an assassination from Old Wildemore loyalists the day of his coronation. 20 years later, the anniversary of said date, Luther launched an assault on Cissandra, turning the citadel to ruins and earning it the name 'Broken Citadel'. It was at this time Wildemore broke from imperial rule in rebellion for the emporers unsuspected crime. The countries kingdoms were nearly completely destroyed. The Greymyth Empire placed its citizens in internment camps built within the crumbled cities to prevent them from regaining any power. The last remaining resistance within the lands are known as the Snow Wolves, believed to be hidden within the mountains bordering Kilbatil . Seeing this attack and destruction of their country as random, Wildemore locals support the Snow Wolves to gain independence.

Organizations
The following organizations are found within Wildemore:

Snow Wolves

Greymyth Empire